Just thought I'd give an update on what's going on with Prometheus. A few moments ago I finished up programming the boss for the fifth area I'm working on out of eight, so that means before soon only three areas will be left to be done. Just the enemy placement and some balancing left before this area is completely finished. I plan to be ready on Sunday.
After Sunday I'm going to start working on a promo picture and a trailer for the game, for use when I enter the game to be Greenlit on Steam. I hear it's very hard to get on there, but I'm going to give it a serious attempt, worst thing that can happen is it fails. And then the work on the promo picture and trailer will still be very useful in marketing the game so it will not be for naught. The script for the trailer has been written and I'm looking forward to be able to show off the first five stages of the game including the bosses and Dan's excellent score as well.