fredag 20 november 2015

Name change and other stuff

In light of the recent horrible events in France, I've decided to push back my next game even further. For now I'm aiming at a March 31st release. Also I'm going to change a few aspects of the game to clear things up a bit. The name has now officially been changed to Danger Close!. Changing the title to this one was the plan for the longest time, but I was stubborn and stuck with the old working title. After giving it some serious thought though, I think Mission: Afghanistan strikes a too serious chord, while the game is more of a parody of sorts and the new title reflects this much better. It's not very nice to imply that I'm reducing an entire country to a violent war game either (that which I wrote in the post below regarding the controversial aspects of the game still apply though).

I'm also taking the suicide bomber-enemy out of the game, as well as the insurgent enemy with dark colored clothing. DC takes place in Afghanistan (mostly anyways) in 2001, so you are fighting insurgents, not terrorists per-se and I want to make that clear. The dark-clothed insurgent could be mistaken for an IS-soldier which I want to avoid since again this game takes place in 2001 and IS obviously did not exist back then.

With all of that boring and serious stuff out of the way, the game is coming along very nicely. I've done a lot of polishing, balancing and gotten rid of many bugs in the last few days. I've implemented achievements, hi-score tables and statistics. After all the hard work and effort I've put into the game I'm determined to release it come hell or high water.

onsdag 11 november 2015

M:A release date pushed back

I've decided to push back the release date of M:A to the 31st of January. The game has all of its assets now which means it's in beta stage, but there are still a number of things that need to be done. The music isn't fully implemented yet, I still have to program a controller configuration and implement it as well, and most importantly there is a lot of polishing to be done before I'll be satisfied with the result enough for a release. So far I'm very pleased with the game though, especially when playing with my arcade stick-controller, M:A really feels like an arcade shooter when doing so which is nice.